Ideal Ideas Foundation
Training and qualifying staff and students in the fields of creativity, innovation, and entrepreneurship in all areas of science and engineering.
The Ideal Ideas Foundation for Educational Services, Consultations, and Organizing Scientific and Engineering Exhibitions is an institution dedicated to training and preparing talents and students in the fields of creativity, innovation, and entrepreneurship in all areas of science and engineering.
- Local Exhibitions
- Regional Exhibitions
- International Exhibitions
- Competitions
You can register through our website.
ISEF
The Intel International Science and Engineering Fair (Intel ISEF), a program of Society for Science & the Public (the Society), is the world’s largest international pre-college science competition.
ASERF
The Arab Exhibition for Science, Engineering, and Robotics is the first scientific event of its kind in the Arab world, targeting school students. The exhibition brings together science, engineering, and robotics.
JISEF
The Jordanian Intel Science and Engineering Fair, a program of Society for Science & the Public (the Society), is the Jordanian version of the world’s largest international pre-college science competition.
Spark Competition
The IC3 Spark certification is designed for younger individuals, providing foundational knowledge. It address technological demands, IC3 Spark is tailored for children who are new to digital concepts.
Adobe Certified Professional
The Adobe-endorsed ACA Championship is a global design contest using Adobe tools. Top students compete nationally, with winners advancing to the world event.
Microsoft Office Specialist
Hosted for over 20 years and the only competition endorsed by Microsoft, the Microsoft Office Specialist World Championship is a global competition that tests students' skills in Microsoft Office Products
Digital Teacher Competition
The "Digital Teacher" is an individual possessing a set of skills and tools essential for teaching academic and theoretical subjects in an advanced digital society. They employ various methods by ENGAGING GAME-BASED LEARNING TOOLs.
- All
- First Global
- ISEF