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Digital Teacher in the 21st century Competition

The idea of launching the "Digital Teacher in the 21st Century" competition came as an inevitable result of keeping pace with rapid advancements and due to the urgent need for remote education and the use of virtual classrooms, in addition to the skills and tools of e-learning.

The "Digital Teacher" operates using e-learning tools in the context of remote education. It has become imperative to possess digital skills through training courses in the curriculum to meet advanced cognitive and research needs. This helps in transferring knowledge and skills from the advanced digital teacher to students and increasing engagement in the educational process.

The "Digital Teacher" is an individual who possesses a set of skills and tools essential for teaching scientific and theoretical subjects in a digitally advanced society. They employ various methods, including the TPACK approach and the use of KAHOOT as an engaging game-based learning tool. By integrating modern technology into the educational process, they enhance the transformation from a mere environment to a digital interactive one, elevating academic achievement in the 21st century. This also aids in understanding the current inclinations and aspirations of students and keeping pace with the job market.

Goals of the competition

  • Using new learning designs in teaching.
  • Sharing new learning activities with other teachers locally and globally.
  • Integrating digital skills into education.

Judging Criteria for the 21st Century Digital Teacher Competition

Personal Philosophy

  • Collaborating with school colleagues to implement e-learning.
  • Implementing cooperative learning in the classroom.
  • Encouraging students to use Information and Communication Technology (ICT).

Teaching Effectiveness

  • Implementing a project-based learning strategy using technology.
  • Focusing on goals that require higher-order thinking skills.
  • Acting as a facilitator for students' digital learning and moving away from traditional roles of lecturing and instruction.
  • Recognizing the added value of using technology as a tool for technological utilization.
  • Measuring the improvement in student learning as a result of implementing digital projects.

Sustainable Self Professional Development

  • Keeping up with scientific and educational developments in the field of educational technology.

Creativity and Innovation

  • Seeking creative ideas and methods.
  • Identifying and nurturing students' creativity, abilities, and multiple intelligences.
  • Developing students' scientific research skills and life skills through designing creative activities.
  • Advancing ideas introduced by the 21st Century Learning Design program (CLD).

Planning

  • Comprehensive planning by incorporating the 21st Century Learning Design program (CLD).
  • Collaborating with teachers in student assessment.

Evaluation

  • Organizing evaluation processes in lesson plans.

Outcomes and Achievements

  • Personal achievements in the technology field.
  • The quantity and quality of the e-learning portfolios produced and applied.
  • The quantity and quality of projects completed using technology, incorporating modern tools and methods.

Electronic Test

  • Successfully passing the international electronic test: Microsoft Certified Educator (MCE).

Winner Prizes

1st Place

    2,000

2nd Place

    1,400

3rd Place

    700
Participation of the top five winners in the Certiport-Pearson VUE conference for education experts in the USA or the UK.
Obtaining a Microsoft Certified Educator (MCE) certification.

Competition Details

You can find download the details PDF through the following link.